International Journal of Innovative Research in Computer and Communication Engineering (IJIRCCE), has been established since 2016. IJIRCCE is an open access, peer-reviewed, academic, business, bi-annual, and fully refereed journal focusing on research theories, methods, and applications in computer and communication engineering. It is an international scientific innovative journal that aims to contribute to the scientific research and training documents, and also promote the research in the field of Computer Engineering, Communication Engineering and Information Technology.
IJIRCCE covers all areas of Computer Engineering, Communication Engineering, and Information Technology, and for more information topics attached to the journal kindly visit to: Call For Paper. We publish original and on-going research articles, review articles, current technologies, and technical documented notes. The journal reviews papers within three weeks of submission and publishes accepted articles on the IJIRCCE Journal website immediately upon receiving the final versions.
IJIRCCE invites authors to submit original and unpublished work that communicates current research on Computer and Communication Engineering. The original research and innovation works are invited in the form of a research paper/ manuscript/article. The Manuscripts should follow the style of the journal. Author Guidelines
International Journal of Innovative Research in Computer and Communication Engineering focuses on the topics that include:
Type of Articles Accepted:
The Journal is using the Editorial Tracking System (ETS) for quality in the peer-review process. The Editorial Tracking is an online manuscript submission, review and tracking system. The Review processing is performed by the editorial board members of the International Journal of Innovative Research in Computer and Communication Engineering (IJIRCCE), or outside experts; at our independent reviewers' acceptance or approval followed by editor approval is required for acceptance of any citable manuscript to publish. Authors may submit manuscripts and track their progress through the online tracking system, for systematic publication.
Fast Editorial Execution and Review Process (FEE-Review Process):
International Journal of Innovative Research in Computer and Communication Engineering is participating in the Fast Editorial Execution and Review Process (FEE-Review Process) with an additional prepayment of $99 apart from the regular article processing fee. Fast Editorial Execution and Review Process is a special service for the article that enables it to get a faster response in the pre-review stage from the handling editor as well as a review from the reviewer. An author can get a faster response of pre-review maximum in 3 days since submission, and a review process by the reviewer maximum in 5 days, followed by revision/publication in 2 days. If the article gets notified for revision by the handling editor, then it will take another 5 days for external review by the previous reviewer or alternative reviewer.
Acceptance of manuscripts is driven entirely by handling editorial team considerations and independent peer-review, ensuring the highest standards are maintained no matter the route to regular peer-reviewed publication or a fast editorial review process. The handling editor and the article contributor are responsible for adhering to scientific standards. The article FEE-Review process of $99 will not be refunded even if the article is rejected or withdrawn for publication.
The corresponding author or institution/organization is responsible for making the manuscript FEE-Review Process payment. The additional FEE-Review Process payment covers the fast review processing and quick editorial decisions, and regular article publication covers the preparation in various formats for online publication, securing full-text inclusion in a number of permanent archives like HTML, XML, and PDF, and feeding to different indexing agencies.
Computer Science is the Research arena that includes fundamentals of computer, software hardware, and associated fields such as electronics, Mathematics, medical, and Linguistics. In short, the Computer Science is the study of storage and transfer of digital information.
Information Technology (IT) is the Science of application of computer hardware, software, networking, and distribution of digital data. Information Technology is rooted in the fields of Healthcare, Telecommunication, and Business Firms.
Communication Engineering involves communication systems, satellites, television, telephone, radar, and navigation, etc. Communication System Engineering is a new research study or innovations which provide the end to end connective to the transmission of communication between two ends nodes.
Databases are the well-organized entity of knowledge. the info management system is that the software package of technology structured for data defining, manipulating, retrieving, and updating of knowledge in Database.
Data Mining is exploring data regarding data from large data warehouses by computer-assisted processes. Data processing tools help in future trends and behaviors with knowledge-driven decisions and work on existing software and hardware platforms to reinforce the worth of existing information resources and related to new products and systems.
Computer Vision (image understanding) may be a discipline that studies the way to reconstruct, interpret, and understand a 3D scene from its 2D images in terms of the properties of the structures present within the scene. the last word goal of computer vision is to model, replicate, and more importantly exceed human vision using computer software and hardware at different levels.
Pattern Recognition is a term process for the definition or gathering data that resolved the real-world issues, technology, and interdisciplinary research, experimental and/or theoretical studies yielding to emerge new innovative insights that advance pattern recognition methods or procedures are especially encouraged.
Human-Computer Interaction (HCI) is a specialty concern towards the design pattern, design evaluation, and design implementation of interactive computing systems process to human use and with the specific study of major phenomena surrounding them. HCI has expanded rapidly and emerging from the last three decades to attracting academic, industry professionals from many other fields and incorporating with the diverse concepts and approaches. To a considerable extent, HCI now aggregates a group of semi-autonomous fields of research and practice in human-centered informatics technology.
Microprocessors are used extensively within the design of any computing facility. It contains units to hold out arithmetic and logic calculations, fast storage in terms of registers and associated control logic to urge instructions from memory and execute them. variety of devices are often interfaced with them to develop an entire system application. On the opposite hand, microcontrollers are single-chip computers, integrating processor, memory, and other peripheral modules into one System-on-Chip (SoC). aside from input-output ports, the peripherals often include timers, data converters, communication modules, and so on. The single-chip solution defines the footprint of the computational element small within the overall system information, eliminating the need for additional chips on the board.
The Internet of Things (IoT) may be a network of physical things, embedded with electronics, software, wireless sensors, and network connectivity. It enables these objects to gather and exchange data. it's closely identified with frequency Identification (i.e. RFID) which is that the method of communication. Also, it's going to include other sensor technologies, wireless technologies, and Quick Response codes. It uses low-powered radio waves to transmit data between the work station and therefore the user. High powered data transmission must require government licenses to broadcast on a selected wavelength. Thousands of broadcasts mainly carry voice through the web of Things across the planet.
VLSI, the Very Large Scale Integration is defined because the method during which a microcircuit is made by the union of thousands of transistors into one silicon semiconductor microchip. The technology of VLSI design from its explaining to testing is VLSI design and testing.
VLSI Design includes analog/digital integrated circuits and systems, which VLSI synthesis, architectures, and verification of integrated circuits and systems of any complexity, embedded systems, Logic synthesis, High-level synthesis for VLSI systems and finite automata, systems engineering, formal verification, and heterogeneous systems.
Artificial Intelligence is that the developing arena of computer sciences wherein technology is advanced to form computers behave just like the Human systema nervosum majorly brain. AI has advanced in fields like Computer games, Neural networks, tongue, Expert Systems, and Robotics.
Neural Network / Artificial Neural Network (ANN) is that the inspired version of the biological systema nervosum wherein an outsized number of highly interconnected processing elements (neurons) working in unison to resolve specific problems. ANN is configured for a selected application, like data classification, data clustering, or pattern recognition, through a learning process.
E-Marketing is an online novel technology which uses internet platform and digital media facilities to sale online goods and products. This E-Marketing technology emerging in the rapid traditional marketing, type of business, and despite the size. E-Learning is the new terminology that rapidly emerging in the current generation to achieve the learning capability through the internet. E-learning is the process to enhance or adapt the knowledge available on the internet.
Embedded System is the area of computer science field with the aim of construct on the larger mechanical or electrical system using a real time frame to computing constraints with the embedded association of software, hardware, and mechanical parts to enhance the capability of the system process.
Robotics is the expertise and evolving and emerging field with areas covering Mechanical Engineering, Computer Engineering, and Electrical Engineering. Robotics deals with the ideas of designing, defining, reconstruction, working, and application of robots in different areas of innovative technology.
Visual Communication System is the conveyance of ideas and information to visualize the communication between two separate systems can connect and share the real-time visual attraction such as video conference or meetings. Visual communication is a broad spectrum that includes typography, signs, drawing, illustration, graphic design, industrial design, advertising, color, animation, and electronic resources.
Computer graphics is the visual and imaginary representation of graphical data on a computer screen that can be termed as computer graphics. It widely used in movies, video games, advertising, VFX, scientific modelling, etc. Multimedia is content that uses a combination of different entity forms such as audio, text, images, video, animations, and interactive content. Multimedia contrasts with the media that use only basic elementary computer displays such as text-only or traditional forms of printed or hand-produced materials.
Big Data Analysis is the science of examining, sorting, and analyzing large datasets consisting of different types of data to discover and enhance the patterns, trends in the market, and other business aspects. Big Data assessment requires predictive analysis with extensive data processing.
Cloud Computing is a type of internet-based computing where different virtual server’s storage and applications in an organization are delivered through the internet. Cloud Computing helps in sharing the computational applications and having an online virtual server rather than having local servers and personal devices.
Computer Network is a set of computer combine together for the purpose of sharing or exchanging resources. The most common resource shared today is a connection to the internet via LAN, WAN, or Wireless. Network optimization is the fact of the evolving the network servers and providing a fast and easier way to connect other systems or networks.
Wireless Sensor Networks are the advanced and enhanced gateway terminal technology with the geo-spatial distributed network systems called sensors to assess the physical, non-physical and environmental conditions without any back-end connectivity to the wires and distributed nodes. Each wireless network can scale from 10-100 of nodes and seamlessly integrate with existing wired measurement and control systems.
Mobile Computing is the advanced, innovative, and developing short computer application that allows voice and video transmission data through computer or wireless devices without any further linking. Mobile Computing in the breakthrough in the Computer technology and innovation.
Software Testing & Hardware Technology is a development cycle of Functionality Testing, Compatibility Testing, Performance Testing, Usability Testing, Automation Testing, Competitive Analysis Testing, and Test Tool Development. The testing cycle is preparing for a new computer product functionality throughout the entire development which has alpha, beta, and master phases of development.
Author(s): TSEYIBOR JIMMY YAO
Both wireless communication networks and handheld devices have continued their rapid technical evolution, supporting a growing focus on increased end-user utility and new opportunities for compelling ... Read More
Author(s): Philip Max*
Author(s): Manabu Kano*
Author(s): Satyanarayana Katla
Given the benefit of massive connectivity, improved user fairness and spectral efficiency, non-orthogonal multiple access (NOMA) has become a promising candidate of multiple access (MA) technology for ... Read More